Die Liste der Neuerungen/Ergänzungen etc:
Added:
Added sky bridges connecting the plateaus.
Added doorways into MHB from outside so MHB main door doesnt need to be opened all the time.
Added number and letter to main base 'parking' spaces
Added water treatment and waste recycling chamber
Added central server room to command room
Added a new vent locations leading to medbay
Added plateau access to the rim of the map.
Added clifftop outpost with landing pad and unique radar
Added new unique vent access to top of platu above base to access core.
Added 2 tank for fuel to the plaza, just to add some more depth and cover to the area.
Added Labs to 3rd floor, for R&D, Head researcher quarters located in lab
Added 2 new hangar doors in MHB, 1 connected to the SHB, the other for the storage bay, both with areaportals
Added 6 small rooms adjacent to the Lab, this is intended to be used as official offices or such for 'special' people so the other 8 rooms can be left for Navy/Ground Command as intended.
Added 3rd floor bathrooms
Added 3rd floor washroom
Added planetarium to Jedi Sanctuary, showing atleast some accurate planets with ACTUAL temples on them.
Added Founder statue to Jedi Sanctuary entrance.
Added Holocron hold, mixed with a translation info storage on it.
Added additional door to medbay, optimized with areaportal
Added missing shooting range targets
Changes:
Rehauled the 2 external outposts, 1 is a forward ground vehicle and repair outpost, the other being an external generator location
Relocated the external generator to the generator outpost
Rehauled the Jedi Temple into a Jedi Sanctuary, as thats what it was intended to be; thus saving resources.
Reworked the generator attack sequence that reskinned (and only reskinned) combine NPCs will use to disable the external generator.
Retextured alot of the floor textures around the base
Rehauled main generator ALOT
Expanded pilot bunks
Lowered ceiling height in SHB as observation deck was removed.
Changed all vent grates to being doors rather than breakable tiles.
Shifted the landing pads a bit for flanking players... or enemies.
Changed some glass textures to be more clear and less shaded.
Trainer request button have cooldown extended from 4s to 10s.
Made both entry barriers in Brig have their own on/off control.
Changed the textures of some doors to better suit their action or location
Changed the texture of most vents to better fit the look of the base
Extended the waterway infront of the base
Extended the water at the bottom of the waterfall just a little
Relocated the waterfall sound, to the waterfall
Ported over rp_batuu_v1's gentle fog system
Fixes:
Fixed main bunks lighting a bit.
Fixed base alarm system to something that can work.
Fixed Door clipping into Armory.
Fixed the top of the base terrain where things spawned inside instead of on it
Performance:
Simplified geometry all over to improve performance a bit.
all bunks doors to have auto-close ON to improve performance
Reworked some of the runway/plaza to save on geometry and simply to make things connect better, saving on used assets.
Rework on Jedi Sanctuary and some simplification and propification allowed less resources to be used.
Turned several 'eye-candy' structures and things into props.
Reworked most door systems for performance, most doors were 4 part doors, and it really stacks up when theres 50 of them. Theyre now 1 part doors.
Ported over rp_Batuu_v1's better nodes
Removed:
Removed all 3rd floor spectating areas as they are never used.
Removed Brig CMDR room vent.
Removed large double door room in Security area
Removed ship crash event, just not needed now and stressed the server.
Removed server banks along the command center's wall as the server room is now a thing
Bilder die die Ergänzungen anzeigen:
Das wars nun mit den Bildern war doch zu anstrengend den großteil reinzukriegen :p
Aufjedenfall ist das Update ganz ganz groß und bietet neue Möglichkeiten vorallem im Außenbereich durch die Rückkehr von Außenposten Kairo
Ich hoffe ihr wurdet angenehm besänftigt schönen Morgen noch